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FEATURE HIGHLIGHTS

Interactive Overlays

Dynamic regional overlays rendered from game data showing PvP zones, territory types, and connections. Each zone is color-coded based on its PvP status for quick visual reference.

Resources & Map Features

Zoom into a map to inspect configured resource areas, fixed gatherables above T1, resource mobs above T1, fishing spots, non-resource mob spawns, treasures, rewards, and other authored points of interest. These are possible or designed locations from the game data, not live spawn states.

Configurable Pathfinding

Choose clear route preferences for PvP zones and map types, exclude selected categories from transit, and decide whether routes should favor marked paths inside each map. Mount and encumbrance settings provide a more realistic travel-time estimate.

Smart Markers

Place labeled markers with notes inside zones, add eligible markers to routes, or place arrow annotations anywhere on the world map and adjust their position, rotation, and size.

Saved & Shared Maps

Save marker maps, manage them in Your Maps, copy share links, reset old links, and open shared maps in read-only mode. Shared maps can also be saved as your own copy.

Detailed Journey Summary

Comprehensive route analysis showing total distance, estimated travel time, waypoints, and map-by-map breakdowns with PvP zone and map type details.

HOW TO USE

1. Configure Your Route

Start in the "Settings" tab and choose how the pathfinder should balance safety, map types, and travel time.

  • PvP and map preferences: choose whether routes should strongly prefer, prefer, remain neutral toward, avoid, or strongly avoid each category.
  • Exclude: removes that category from transit, except when it is your selected start or destination.
  • Marked Paths: choose whether routes should favor or avoid marked paths inside each map. This does not refer to the Roads of Avalon.
  • Travel time: choose your mount and encumbrance level to adjust the estimated movement speed.
  • Other controls: allow the portal types you want and add individual problem zones to Maps to Avoid.

2. Build a Path

Switch to the "Map" tab and click maps in the order you want to travel.

  • At world-map zoom, click a zone to use an automatically selected entrance. Zoom in and click its minimap to route to that exact position.
  • Click maps in travel order to add the start, destination, and any intermediate stops. The same map can be used more than once.
  • Drag a numbered waypoint within its current minimap, onto another visible minimap, or onto a zone at world-map zoom.
  • Use the Route panel to focus, move, reorder, or remove waypoints and to review the current distance, time, and map count. Choose another map or Choose map to add after opens Search Location for an entrance change without dragging.
  • Choose a custom marker type and click inside a map to record a home, resource location, loot spot, danger callout, or note.
  • Select one of your markers to edit its label or note, move or delete it, or add an eligible zone marker to the route.

3. Read Map Features

Zoom into a map and use the Map Features controls to choose the details you want to inspect.

  • Resources: configured resource spawn areas, fixed gatherables above T1, resource mobs above T1, and fishing spots. Resource mobs use triangle markers; use the resource type and exact-tier filters to reduce clutter. Dense resource points are shown for at most the two visible maps nearest the screen center.
  • Mobs: non-resource authored, possible, and conditional mob spawn locations.
  • Points of Interest: treasures, rewards, and other authored landmarks.
  • Minimap icons: detailed authored landmarks stay visible independently of the three feature switches.

The points represent configured possibilities from the game files, not live node or spawn states.

Dynamic map sections: some map areas are selected or replaced by the game server. The generated minimap shows a canonical version, so parts of it—and the resources, mobs, or points located there—may differ from the current in-game minimap.

  • Marker colors: the center identifies the resource or feature type, while the surrounding ring uses Albion's in-game color for its exact tier.
  • Placement label: fixed position, possible spawn, or dynamic map placement describes how the game data defines that location.

4. Save and Share

  • Marker maps: save your marker layout, reload it later, or create a read-only share link. A logged-in user can save a shared map as their own copy.
  • Routes: use "Share Path" when you want to send the selected journey rather than the marker layout.
  • Your Maps: use Refresh when you want the latest list, then manage owned maps, shared roles, username-based member access, public links, and leave-map actions.

5. Review the Journey

The "Summary" tab shows total distance, encumbrance-adjusted travel time, waypoints, a map-by-map breakdown, and totals by PvP zone and map type.

  • If a route looks too risky or indirect, return to Settings and adjust its preferences.
  • Zoom in before placing or moving markers for better accuracy.
  • Use Maps to Avoid for individual problem zones instead of marking every related category as Avoid.
  • Save a marker map before sharing it so the shared version matches the layout you see.

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Albion Free Market is not affiliated with Albion Online or Sandbox Interactive GmbH

All Albion Online Assets are property of Sandbox Interactive GmbH.