Dynamic regional overlays rendered from game data showing PvP zones, territory types, and connections. Each zone is color-coded based on its PvP status for quick visual reference.
Zoom into a map to inspect configured resource areas, fixed gatherables above T1, resource mobs above T1, fishing spots, non-resource mob spawns, treasures, rewards, and other authored points of interest. These are possible or designed locations from the game data, not live spawn states.
Choose clear route preferences for PvP zones and map types, exclude selected categories from transit, and decide whether routes should favor marked paths inside each map. Mount and encumbrance settings provide a more realistic travel-time estimate.
Place labeled markers with notes inside zones, add eligible markers to routes, or place arrow annotations anywhere on the world map and adjust their position, rotation, and size.
Save marker maps, manage them in Your Maps, copy share links, reset old links, and open shared maps in read-only mode. Shared maps can also be saved as your own copy.
Comprehensive route analysis showing total distance, estimated travel time, waypoints, and map-by-map breakdowns with PvP zone and map type details.
Start in the "Settings" tab and choose how the pathfinder should balance safety, map types, and travel time.
Switch to the "Map" tab and click maps in the order you want to travel.
Zoom into a map and use the Map Features controls to choose the details you want to inspect.
The points represent configured possibilities from the game files, not live node or spawn states.
Dynamic map sections: some map areas are selected or replaced by the game server. The generated minimap shows a canonical version, so parts of it—and the resources, mobs, or points located there—may differ from the current in-game minimap.
The "Summary" tab shows total distance, encumbrance-adjusted travel time, waypoints, a map-by-map breakdown, and totals by PvP zone and map type.
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